colinaut’s avatarcolinaut’s Twitter Archive—№ 32,571

    1. …in reply to @sporgory
      sporgory I first went in 2012, which was after a long time away from going to any game con. The shear variety and creativity of games pulled me in. Every game I was in was amazing, and everyone both GM and players really were invested in having fun and exploring the story. 1/
  1. …in reply to @colinaut
    sporgory The con always had an openness to novice players baked into it — kinda have to since it is indie focused with often lots of new game systems. That focus also lead to a strong welcoming of people not typically represented in the game community. 2/
    1. …in reply to @colinaut
      sporgory The con and community continued to grow both in size and in their commitment to not only being inclusive but also uplifting LGBTQ+ and BICOP as paid special guests and through their scholarship program. 3/
      1. …in reply to @colinaut
        sporgory All of this commitment has made the gaming part of the con even better too since there is more unique experiences brought to the table — and in the vibe of the “lounge con” where everyone is chatting about games including fun impromptu game design brainstorm discussions 4/
        1. …in reply to @colinaut
          sporgory TL;DR It started for me as a fun place to play games and then my investment in it grew as I saw how much good it did in the game community and the world. Now I’m an integral volunteer team member. It’s my fav con — I’m admittedly biased but only because it truly is awesome :)
          1. …in reply to @colinaut
            sporgory I’ll also note, as a person who GMs a lot, it’s a really great place to run a game because the mix of players you get is always interesting. No matter their gaming background experience, they are always invested in pouring out their creativity and digging into the story.